Gameplay and animations programmer and designer
I am a gameplay and animation programmer specializing in creating responsive, character-driven systems. My passion lies at the intersection of movement, combat, and animation. Crafting the moment-to-moment feel that defines a game's identity.
I recently completed my Master's in Game Design, and technical degree in Game Development focusing my expertise on advanced animation systems and character control. My portfolio showcases this through projects like a full Souls-like combat framework in Unreal Engine 5 and a movement-based magic system prototype.
I thrive on technical challenges that directly shape player experience: implementing data-driven animation graphs and motion-matching systems, designing physics-informed movement, and building animation state machines that are both powerful and designer-friendly. My technical toolkit includes C++, C#, Unreal Engine 5, Unity, and expertise in 3D content pipelines (Maya/3DS Max, ZBrush, Substance).
My background includes production experience on a VR title, giving me a keen understanding of full development pipelines.
I am actively seeking a gameplay or animation programming role where I can contribute my technical skills and design sensibility to a team passionate about character control and game feel.
My expertise & skills
Character control, combat systems, AI behavior, and motion architecture.
I build the core systems that define how a game feels: from responsive movement and weighty combat to intelligent AI that challenges players. My work bridges technical implementation and intentional design, ensuring every mechanic serves the player experience.
Gameplay and animations programming
Proficient in UE5, Unity, C++ and C#, I am a gameplay and animation programmer specializing in creating responsive, character-driven systems. My passion lies at the intersection of movement, combat, and animation, crafting the moment-to-moment feel that defines a game's identity.
Game design
I design with implementation in mind. My approach merges narrative intent, level flow, and systemic gameplay into modular, data-driven architectures that are both evocative to play and robust to build upon—ensuring the design vision survives contact with development.
Problem solving
Deconstructing gameplay challenges into modular, data-driven systems. I prioritize creating scalable architectures and designer-accessible tools, which prevent bottlenecks and enable rapid iteration throughout production.
Team collaboration
I thrive in multidisciplinary teams, building bridges between design and engineering. I translate creative goals into technical plans and explain constraints clearly. My dual background helps me foresee dependencies early and foster transparency. At heart, I’m a supportive teammate who values trust and clear communication. I believe great games are made by teams who work together with shared vision.
Get in touch
- Phone: +34 671507035
- Email: jaume.avinyo.sedano@hotmail.com
- LinkedIn: LinkedIn Profile
- GitHub: GitHub Profile
Location
L'Hospitalet de Llobregat
Spain